That changed rapidly last week as 3 of my good friends signed up: Kazukikun, Wynterrose, and Angellrose. If you go back to my first Mabinogi post, I've known Kazukikun from the start. He introduced me to Ashrayne. I had met Wynterrose and Angellrose through Ash. The 5 of us existed for a while as a loose band of buddies, but perhaps because of Ashrayne's superb leadership skills, she finally convinced them to join the cause. The guild has expanded in player base, and there are plans on the horizon to expand guild operations to include a guild store and guild-sponsored social events. It's an exciting time of growth!
When I think of an MMORPG, I picture an online game where people form hunting parties and raid dungeons for loot. Basically, you kill things to earn items that help you kill more things, as Richard Bartle put it. That can be fun in a lot of ways: there is a definite progression of challenges laid out before players to conquer, conductive to obtaining Csikszentmihalyi's flow mental state. However, the consequences of these battles are a bit extreme: life or death. On a number of occasions death has been extremely unfun. Post-death activities include losing a chunk of my experience points, trudging my way back to the enemy that killed me, and possibly getting killed again (repeat).
Instead, I've found that playing the Mabinogi economy is consistently more fun and rewarding. Sure, I have to put some work in obtaining the raw materials to sell, but I rarely get killed and get to enjoy the competition of snaring buyers away from competitors. In a previous post, I didn't know what to call this unofficial market (since it's not selling in the housing sector or flea markets), but I've come to realize this is hustling. As a hustler, I make gold selling whatever I can to other players whenever I want to work. I have no office or shop. Word of mouth (party ads) sustains my business.
Because the game's design violates a couple of Castronova's principles for a healthy player-run economy, hustling is the popular workaround of the game's flaws. For one, Castronova explains that maps should be designed to "naturally" cause players to converge at a central location where shops can flourish. The Mabinogi world doesn't really have a good crossroads area. There are many ways to go from point A to point C without going through point B. Couple this with the second design problem of placing all ingredients for a type of production good (food, armor, clothes) conveniently within it's own town, and players specializing on one craft never have to travel or make deals for someone else's raw materials. Hustling overcomes these hindrances to keep the economy alive. The global party ad feature allows players to be dispersed and isolated from one another but still aware of others' wares from across the map. Hustling also allows players to be mobile shops capable of moving wherever the action is.
Since my last post where I reported sales of 36.2k gold, I've discovered that another channel (ch 4) was the consensus market place of the server. After moving my operations there, I've made 284k selling ore and ingots, with the largest single sale being 66k. The rush of finding a buyer and negotiating prices has gotten me hooked on hustling. The last time I ran a dungeon to kill the boss was about a week ago, and even then I did it as a guild function, not because I felt compelled to kill things.
Because a more casual player like myself can make decent gold doing this, the mining market is inundated with Asian gold farmers. Part of the fun is outwitting them and landing a sale right in front of their eyes. I've found a couple practices help attract players to my goods:
1) start a campfire and sit around it with my ad displayed (invites players over)
2) refine some of my ore with my ad displayed (lets players know I'm a regular player)
3) sell my goods cheaper than the gold farmers
4) dress in a customized outfit so I stand out from the farmers
5) speak English, and be "human"
Ultimately my goal is to raise enough gold to buy an obscenely expensive armor set that caught my eye. It's priced at 700k, so with my total liquid assets of about 300k, I'm in for another weekend and a half (or more) of hustling to get it. In the meantime, I finally put money back into the market and purchased a helmet from another player. The wings on the helmet match the bird design on the back of the armor I want. It cost me 20k, a relative pittance now, but it's something.
