Heading to the new worldPioneers of Iria was released for
Mabinogi this past weekend and introduced the huge continent of Iria to the game. For my Virtual Worlds class I wrote a paper about the game's economy and the implications Iria would have on it. I speculated that MUDflation would get worse, the market would relocate to a more central location (Dunbarton or Bangor), and more players would join in on the market if it went free to own a shop.
After spending the weekend watching the ensuing madness, the exodus of players from the Uladh continent to Iria has led me some preliminary conclusions:
1) MUDflation will get worse. For the time being there is a treasure-hunt event going on where hidden chests are scattered across the Iria continent. It is clear that the items being given away are very valuable. In one day of digging up chests, I found 2 sets of armor worth 20k and 44k, a bear robe worth 10-15k, and a wolf robe that I was told was worth upwards of 70k. Ultimately these valuable items will introduce more currency into the world (by selling these to NPC's) which will cause a rise in inflation. It will also flood the newbie market with higher-power gear, either because they dug it up themselves or they bought it from the veterans who've had these equpiment prior to Iria's release and now feel the need to upgrade their arsenal beyond the common player.
2) The player market will move out of Tir Chonaill in the extreme north of Uladh to a more central location. Iria has already shown signs of drawing the market out of Tir Chonaill for several reasons. First of all, the entire Uladh continent is less populated than ever because so many players have crossed the ocean to wander Iria. Since a majority of players have moved, a healthy number of player shops have popped up at the Iria base camp selling not only the items being excavated out in the plains, but also support items like potions and food. This tells me that the base camp market is quickly maturing and may supplant Tir Chonaill as the premier hub of economic activity. The second reason Iria will relocate the player market is because of the "continent transfer" feature that was just introduced. Players in Iria who want to return to Uladh can teleport back to Dunbarton instantly. More than likely this will give rise to a Dunbarton market that takes advantage of the sudden traffic.
3) More players will participate in the player market, but not because the service is free. It was rumored that shop ownership would go free, but that is not quite the case. For players under total level 30, the extra storage fee is waived which means no real cash is required to open a shop (the shop requires having the extra storage). However, only the newest players to
Mabinogi are under total level 30, so in reality only a handful of shops will open because of this. The more likely reason more players will participate in the market is because of the introduction of personal shop attendants, which are NPC's that will look over your personal shop while you're exploring. This helps players who own extra storage but do not own a pet (to watch their shop) open a shop by hiring an NPC. Combined these policy changes should open the doors for a modest number of additional users to participate in the market.
In other Iria news, I've started wearing the wolf robe I mentioned earlier. It's pretty awesome, I think, and gives me slightly more credibility than the more casual shirt/shorts combination I had been wearing. Iria also introduced the ability to dual wield swords instead of forcing the 1-handed sword+shield or single 2-handed sword paradigm. The ability to strike enemies 5-6 times in the same timespan that I could normally strike 2-3 times has more than doubled my power. I'm slightly worried that this has unbalanced the game, since there is no obvious drawback to dual wielding.
Iria also introduced the Giant and Elf races to
Mabinogi. Giants specialize in using huge weapons (like trees) and giving humans rides on their shoulders. Elves specialize in ranged attacks with bow weapons and running extremely fast. It remains to be seen whether they obsolete the generic human race, but the giants definately dwarf my (formerly) very tall character!